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- /*
- jquery-circle-progress - jQuery Plugin to draw animated circular progress bars
- URL: http://kottenator.github.io/jquery-circle-progress/
- Author: Rostyslav Bryzgunov <kottenator@gmail.com>
- Version: 1.1.3
- License: MIT
- */
- (function($) {
- function CircleProgress(config) {
- this.init(config);
- }
- CircleProgress.prototype = {
- //----------------------------------------------- public options -----------------------------------------------
- /**
- * This is the only required option. It should be from 0.0 to 1.0
- * @type {number}
- */
- value: 0.0,
- /**
- * Size of the circle / canvas in pixels
- * @type {number}
- */
- size: 100.0,
- /**
- * Initial angle for 0.0 value in radians
- * @type {number}
- */
- startAngle: -Math.PI,
- /**
- * Width of the arc. By default it's auto-calculated as 1/14 of size, but you may set it explicitly in pixels
- * @type {number|string}
- */
- thickness: 'auto',
- /**
- * Fill of the arc. You may set it to:
- * - solid color:
- * - { color: '#3aeabb' }
- * - { color: 'rgba(255, 255, 255, .3)' }
- * - linear gradient (left to right):
- * - { gradient: ['#3aeabb', '#fdd250'], gradientAngle: Math.PI / 4 }
- * - { gradient: ['red', 'green', 'blue'], gradientDirection: [x0, y0, x1, y1] }
- * - image:
- * - { image: 'http://i.imgur.com/pT0i89v.png' }
- * - { image: imageObject }
- * - { color: 'lime', image: 'http://i.imgur.com/pT0i89v.png' } - color displayed until the image is loaded
- */
- fill: {
- gradient: ['#3aeabb', '#fdd250']
- },
- /**
- * Color of the "empty" arc. Only a color fill supported by now
- * @type {string}
- */
- emptyFill: 'rgba(0, 0, 0, .1)',
- /**
- * Animation config (see jQuery animations: http://api.jquery.com/animate/)
- */
- animation: {
- duration: 1200,
- easing: 'circleProgressEasing'
- },
- /**
- * Default animation starts at 0.0 and ends at specified `value`. Let's call this direct animation.
- * If you want to make reversed animation then you should set `animationStartValue` to 1.0.
- * Also you may specify any other value from 0.0 to 1.0
- * @type {number}
- */
- animationStartValue: 0.0,
- /**
- * Reverse animation and arc draw
- * @type {boolean}
- */
- reverse: false,
- /**
- * Arc line cap ('butt', 'round' or 'square')
- * Read more: https://developer.mozilla.org/en-US/docs/Web/API/CanvasRenderingContext2D.lineCap
- * @type {string}
- */
- lineCap: 'butt',
- //-------------------------------------- protected properties and methods --------------------------------------
- /**
- * @protected
- */
- constructor: CircleProgress,
- /**
- * Container element. Should be passed into constructor config
- * @protected
- * @type {jQuery}
- */
- el: null,
- /**
- * Canvas element. Automatically generated and prepended to the {@link CircleProgress.el container}
- * @protected
- * @type {HTMLCanvasElement}
- */
- canvas: null,
- /**
- * 2D-context of the {@link CircleProgress.canvas canvas}
- * @protected
- * @type {CanvasRenderingContext2D}
- */
- ctx: null,
- /**
- * Radius of the outer circle. Automatically calculated as {@link CircleProgress.size} / 2
- * @protected
- * @type {number}
- */
- radius: 0.0,
- /**
- * Fill of the main arc. Automatically calculated, depending on {@link CircleProgress.fill} option
- * @protected
- * @type {string|CanvasGradient|CanvasPattern}
- */
- arcFill: null,
- /**
- * Last rendered frame value
- * @protected
- * @type {number}
- */
- lastFrameValue: 0.0,
- /**
- * Init/re-init the widget
- * @param {object} config - Config
- */
- init: function(config) {
- $.extend(this, config);
- this.radius = this.size / 2;
- this.initWidget();
- this.initFill();
- this.draw();
- },
- /**
- * @protected
- */
- initWidget: function() {
- var canvas = this.canvas = this.canvas || $('<canvas>').prependTo(this.el)[0];
- canvas.width = this.size;
- canvas.height = this.size;
- this.ctx = canvas.getContext('2d');
- },
- /**
- * This method sets {@link CircleProgress.arcFill}
- * It could do this async (on image load)
- * @protected
- */
- initFill: function() {
- var self = this,
- fill = this.fill,
- ctx = this.ctx,
- size = this.size;
- if (!fill)
- throw Error("The fill is not specified!");
- if (fill.color)
- this.arcFill = fill.color;
- if (fill.gradient) {
- var gr = fill.gradient;
- if (gr.length == 1) {
- this.arcFill = gr[0];
- } else if (gr.length > 1) {
- var ga = fill.gradientAngle || 0, // gradient direction angle; 0 by default
- gd = fill.gradientDirection || [
- size / 2 * (1 - Math.cos(ga)), // x0
- size / 2 * (1 + Math.sin(ga)), // y0
- size / 2 * (1 + Math.cos(ga)), // x1
- size / 2 * (1 - Math.sin(ga)) // y1
- ];
- var lg = ctx.createLinearGradient.apply(ctx, gd);
- for (var i = 0; i < gr.length; i++) {
- var color = gr[i],
- pos = i / (gr.length - 1);
- if ($.isArray(color)) {
- pos = color[1];
- color = color[0];
- }
- lg.addColorStop(pos, color);
- }
- this.arcFill = lg;
- }
- }
- if (fill.image) {
- var img;
- if (fill.image instanceof Image) {
- img = fill.image;
- } else {
- img = new Image();
- img.src = fill.image;
- }
- if (img.complete)
- setImageFill();
- else
- img.onload = setImageFill;
- }
- function setImageFill() {
- var bg = $('<canvas>')[0];
- bg.width = self.size;
- bg.height = self.size;
- bg.getContext('2d').drawImage(img, 0, 0, size, size);
- self.arcFill = self.ctx.createPattern(bg, 'no-repeat');
- self.drawFrame(self.lastFrameValue);
- }
- },
- draw: function() {
- if (this.animation)
- this.drawAnimated(this.value);
- else
- this.drawFrame(this.value);
- },
- /**
- * @protected
- * @param {number} v - Frame value
- */
- drawFrame: function(v) {
- this.lastFrameValue = v;
- this.ctx.clearRect(0, 0, this.size, this.size);
- this.drawEmptyArc(v);
- this.drawArc(v);
- },
- /**
- * @protected
- * @param {number} v - Frame value
- */
- drawArc: function(v) {
- var ctx = this.ctx,
- r = this.radius,
- t = this.getThickness(),
- a = this.startAngle;
- ctx.save();
- ctx.beginPath();
- if (!this.reverse) {
- ctx.arc(r, r, r - t / 2, a, a + Math.PI * 2 * v);
- } else {
- ctx.arc(r, r, r - t / 2, a - Math.PI * 2 * v, a);
- }
- ctx.lineWidth = t;
- ctx.lineCap = this.lineCap;
- ctx.strokeStyle = this.arcFill;
- ctx.stroke();
- ctx.restore();
- },
- /**
- * @protected
- * @param {number} v - Frame value
- */
- drawEmptyArc: function(v) {
- var ctx = this.ctx,
- r = this.radius,
- t = this.getThickness(),
- a = this.startAngle;
- if (v < 1) {
- ctx.save();
- ctx.beginPath();
- if (v <= 0) {
- ctx.arc(r, r, r - t / 2, 0, Math.PI * 2);
- } else {
- if (!this.reverse) {
- ctx.arc(r, r, r - t / 2, a + Math.PI * 2 * v, a);
- } else {
- ctx.arc(r, r, r - t / 2, a, a - Math.PI * 2 * v);
- }
- }
- ctx.lineWidth = t;
- ctx.strokeStyle = this.emptyFill;
- ctx.stroke();
- ctx.restore();
- }
- },
- /**
- * @protected
- * @param {number} v - Value
- */
- drawAnimated: function(v) {
- var self = this,
- el = this.el,
- canvas = $(this.canvas);
- // stop previous animation before new "start" event is triggered
- canvas.stop(true, false);
- el.trigger('circle-animation-start');
- canvas
- .css({ animationProgress: 0 })
- .animate({ animationProgress: 1 }, $.extend({}, this.animation, {
- step: function (animationProgress) {
- var stepValue = self.animationStartValue * (1 - animationProgress) + v * animationProgress;
- self.drawFrame(stepValue);
- el.trigger('circle-animation-progress', [animationProgress, stepValue]);
- }
- }))
- .promise()
- .always(function() {
- // trigger on both successful & failure animation end
- el.trigger('circle-animation-end');
- });
- },
- /**
- * @protected
- * @returns {number}
- */
- getThickness: function() {
- return $.isNumeric(this.thickness) ? this.thickness : this.size / 14;
- },
- getValue: function() {
- return this.value;
- },
- setValue: function(newValue) {
- if (this.animation)
- this.animationStartValue = this.lastFrameValue;
- this.value = newValue;
- this.draw();
- }
- };
- //-------------------------------------------- Initiating jQuery plugin --------------------------------------------
- $.circleProgress = {
- // Default options (you may override them)
- defaults: CircleProgress.prototype
- };
- // ease-in-out-cubic
- $.easing.circleProgressEasing = function(x, t, b, c, d) {
- if ((t /= d / 2) < 1)
- return c / 2 * t * t * t + b;
- return c / 2 * ((t -= 2) * t * t + 2) + b;
- };
- /**
- * Draw animated circular progress bar.
- *
- * Appends <canvas> to the element or updates already appended one.
- *
- * If animated, throws 3 events:
- *
- * - circle-animation-start(jqEvent)
- * - circle-animation-progress(jqEvent, animationProgress, stepValue) - multiple event;
- * animationProgress: from 0.0 to 1.0;
- * stepValue: from 0.0 to value
- * - circle-animation-end(jqEvent)
- *
- * @param configOrCommand - Config object or command name
- * Example: { value: 0.75, size: 50, animation: false };
- * you may set any public property (see above);
- * `animation` may be set to false;
- * you may use .circleProgress('widget') to get the canvas
- * you may use .circleProgress('value', newValue) to dynamically update the value
- *
- * @param commandArgument - Some commands (like 'value') may require an argument
- */
- $.fn.circleProgress = function(configOrCommand, commandArgument) {
- var dataName = 'circle-progress',
- firstInstance = this.data(dataName);
- if (configOrCommand == 'widget') {
- if (!firstInstance)
- throw Error('Calling "widget" method on not initialized instance is forbidden');
- return firstInstance.canvas;
- }
- if (configOrCommand == 'value') {
- if (!firstInstance)
- throw Error('Calling "value" method on not initialized instance is forbidden');
- if (typeof commandArgument == 'undefined') {
- return firstInstance.getValue();
- } else {
- var newValue = arguments[1];
- return this.each(function() {
- $(this).data(dataName).setValue(newValue);
- });
- }
- }
- return this.each(function() {
- var el = $(this),
- instance = el.data(dataName),
- config = $.isPlainObject(configOrCommand) ? configOrCommand : {};
- if (instance) {
- instance.init(config);
- } else {
- var initialConfig = $.extend({}, el.data());
- if (typeof initialConfig.fill == 'string')
- initialConfig.fill = JSON.parse(initialConfig.fill);
- if (typeof initialConfig.animation == 'string')
- initialConfig.animation = JSON.parse(initialConfig.animation);
- config = $.extend(initialConfig, config);
- config.el = el;
- instance = new CircleProgress(config);
- el.data(dataName, instance);
- }
- });
- };
- })(jQuery);
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