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- //go:build !amd64 || appengine || !gc || noasm
- // +build !amd64 appengine !gc noasm
- package zstd
- import (
- "errors"
- "fmt"
- )
- // buildDtable will build the decoding table.
- func (s *fseDecoder) buildDtable() error {
- tableSize := uint32(1 << s.actualTableLog)
- highThreshold := tableSize - 1
- symbolNext := s.stateTable[:256]
- // Init, lay down lowprob symbols
- {
- for i, v := range s.norm[:s.symbolLen] {
- if v == -1 {
- s.dt[highThreshold].setAddBits(uint8(i))
- highThreshold--
- v = 1
- }
- symbolNext[i] = uint16(v)
- }
- }
- // Spread symbols
- {
- tableMask := tableSize - 1
- step := tableStep(tableSize)
- position := uint32(0)
- for ss, v := range s.norm[:s.symbolLen] {
- for i := 0; i < int(v); i++ {
- s.dt[position].setAddBits(uint8(ss))
- for {
- // lowprob area
- position = (position + step) & tableMask
- if position <= highThreshold {
- break
- }
- }
- }
- }
- if position != 0 {
- // position must reach all cells once, otherwise normalizedCounter is incorrect
- return errors.New("corrupted input (position != 0)")
- }
- }
- // Build Decoding table
- {
- tableSize := uint16(1 << s.actualTableLog)
- for u, v := range s.dt[:tableSize] {
- symbol := v.addBits()
- nextState := symbolNext[symbol]
- symbolNext[symbol] = nextState + 1
- nBits := s.actualTableLog - byte(highBits(uint32(nextState)))
- s.dt[u&maxTableMask].setNBits(nBits)
- newState := (nextState << nBits) - tableSize
- if newState > tableSize {
- return fmt.Errorf("newState (%d) outside table size (%d)", newState, tableSize)
- }
- if newState == uint16(u) && nBits == 0 {
- // Seems weird that this is possible with nbits > 0.
- return fmt.Errorf("newState (%d) == oldState (%d) and no bits", newState, u)
- }
- s.dt[u&maxTableMask].setNewState(newState)
- }
- }
- return nil
- }
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